Many people who once had a large amount of spare time aren't quite that fortunate now. Not just Raceward Studio - also Rockstar Games after the perpetual time-wasting that occurred in Red Dead Redemption 2 every time you wanted to open a damn cupboard - I am a busy person. You rotate the analogue sticks to screw or unscrew and move the analogue stick while pressing a button or holding a trigger to remove or put in a part, not to mention the fact that you have to remove parts in front of another to reach what you're replacing - as you would in real life - and then having to put every single last thing back together. My concern of the amount of faffing about becoming tiresome wasn't unfounded. Of course, every single component of your bike is important, and you're going to be fishing through a fair few of them, deciding which to buy and put on, which will give you that edge on the track. It's interesting, I dare say I've learned more about how bikes are put together by playing this game than I have in years of owning bikes, but arduous. You've got every single nut and bolt to take off and put back on. Only here, RiMS isn't content with showing you. It's on the level of the Car Mechanic Simulator titles with how much it shows you. Outside of the racing, you can dismantle and put together any of your bikes in your workshop. The location of this attention to detail and how it fits in with the game will determine if this is the game for you. That is something I noticed in my preview and something that holds in the final release. So RiMS Racing pays huge attention to detail.
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